Review by Warren Woodhouse
Rating: 6 stars
Before the credits rolled, including the credits that would included 16 hours since the credits is an hour long and it felt like they mentioned everyone who works at Ubisoft, not just the ones who worked on the game, literally everyone! It doesn’t help that some enemies are more powerful than you even in lower difficulty settings however it does feel much better, less tedious with collecting collectibles. I didn’t like the contract quest “The Marked Coins” as the NPC always outruns you, even in 30 fps, in order to gain 100% for the game, this was necessary to complete. Took 7 tries for that. The story needs more padding though, felt lifeless in a majority of the storytelling, which is sad. Otherwise, can’t find any faults. Love the fact that they listened to the majority of us when we didn’t want to lose out on DLC content, they included the DLC quests as downloadable content in the Ubisoft Connect rather than the store, which is a great way for us not to miss out on stuff. They streamlined the Discovery Tour, which is now in the base game as is, love that they done that. I didn’t like that they didn’t include enough Isu references like Apples of Eden and Vaults, there were a few Vaults though. They didn’t even allow us to escape the simulation via an Animus, only referring to it in a cinematic experience at the beginning of the game and as the Assassin Focus feature. Would still love to see references to the Animus since the first game had it and most of the franchise has it. The only games not to feature the Animus are Unity, Syndicate and now Mirage. However, I did enjoy the game though, certainly a refreshing experience in comparison to Odyssey and Valhalla.
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