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Showing posts with label fallout3 tipsandtricks. Show all posts
Showing posts with label fallout3 tipsandtricks. Show all posts

18 June 2026

Player Homes - Locations - Fallout 3 Guide

 Guide by Warren Woodhouse


Below is a list of locations I’ve found that you can store stuff safely in that never leave no matter how many in-game years you spend away from.


Main Game

  • My Megaton Home
  • Memorial Maintenance Room, Lincoln Memorial, The Mall: Interestingly, if you kill all of the Slavers that are there including the ones at the statue above (exterior) as well as those in this room (interior), you can permanently use this space as your Player Home without any of your stuff going missing. The bodies won’t disappear, so you can store items in them (creepily, I guess). Interesting bug or feature, don’t know. Will try this out a few more times just to be sure that stuff remains there.


DLCs

None

03 June 2026

Bottle Cap and Ammunition Farming Glitch - Fallout 3 Guide

 Guide, Tip & Trick by Warren Woodhouse


If you reload your save file or re-enter the area called Archival Secure Wing East, all or most of the containers (upright cabinets, drawers, containers, etc.) will respawn Bottle Caps and Ammunition almost instantly, every single time. You can repeat this multiple times from saving your game and then reloading or by entering another area and re-entering Archival Secure Wing East.

I’ve tried this method that I’ve came up with multiple times and I just thought about sharing this trick with you guys!


Method

  1. Head to The National Archives in The Mall area
  2. Enter the building
  3. Clear the floor of all hostiles
  4. Head into the Rotunda and help or kill Sydney
  5. Use the elevator/lift
  6. Once you reach the area called Archival Secure Wing East, you can collect Bottle Caps and Ammunition from the containers throughout the level. You can repeat this multiple times from saving your game and then reloading or by entering another area and re-entering Archival Secure Wing East

Enjoy! :D

28 May 2026

Bad Karma Guide - Fallout 3 Guide

Guide by Warren Woodhouse


Related Trophies/Achievements: Reaver; Harbinger of War; Scourge of Humanity; Devil (DLC: Broken Steel)

In order to obtain Bad Karma related trophies/achievements, you’ll need to play as evil as you possibly can; always demand payment for quests and steal items, hack terminals and murder innocent people to increase your bad position of the karma gauge.

You’ll need to do loads of bad deeds, basically.

Stealing, hacking and murdering will increase your bad karma.

Good luck! ;)

Karma - Fallout 3 Guide

 Guide by Warren Woodhouse


Related trophies/achievements: Protector; Mercenary; Reaver; Ambassador of Peace; Pinnacle of Survival; Harbinger of War; Last, Best Hope of Humanity; Paradigm of Humanity; Scourge of Humanity; Messiah (DLC: Broken Steel); True Mortal (DLC: Broken Steel); Devil (DLC: Broken Steel)


Click on the individual links below to jump to a guide for the specific karma you are after.


Good Karma Guide - Fallout 3 Guide

 Guide by Warren Woodhouse


Related Trophies/Achievements: Protector; Ambassador of Peace; Last, Best Hope of Humanity; Messiah (DLC: Broken Steel)

In order to obtain Good Karma related trophies/achievements, you’ll need to play as a goodie two shoes; always doing quests for free or with very little reward and use a reliable karma balancing loop (stealing to lower it, donating Caps to churches or water to beggars to raise it) to stay in the Good part of the karma gauge.

You’ll need to be careful with how you balance your good and bad deeds to stay in the good position, basically.

Maintain your status by alternating between stealing or hacking (to lose karma) and donating Caps to churches or giving water to beggars (to gain karma).

Good luck! ;)

Neutral Karma Guide - Fallout 3 Guide

Guide by Warren Woodhouse


Related Trophies/Achievements: Mercenary; Pinnacle of Survival; Paradigm of Humanity; True Mortal (DLC: Broken Steel)



Tip
If you reach Level 7 as Neutral Karma, head to The Mall and kill as many Super Mutants (The Reflection Pool) and Slavers (Lincoln Memorial) as these don’t dish out any negatives or positives, Super Mutants repeatedly respawn in that area by the trenches quite frequently so you can use this to farm your XP for your Neutral Karma playthrough without any drawbacks. The only quest to avoid at Level 7 is “Tranquility Lane” as you’ll only receive a large boost of either Good Karma points or Bad Karma points. You can still steal stuff afterwards from containers to return to Neutral Karma but at Level 8, the trophy won’t unlock if you’ve reached Level 8 with another Karma Level.



Neutral Karma Levels
  • Level 8 unlocks Mercenary
  • Level 14 unlocks Pinnacle of Survival
  • Level 20 unlocks Paradigm of Humanity
  • Level 30 unlocks True Mortal (DLC: Broken Steel; increases your level cap to a maximum of 30)


Guide
In order to obtain Neutral Karma related trophies/achievements, you’ll need to play as a selfish mercenary; always demand payment for quests and use a reliable karma balancing loop (stealing to lower it, donating Caps to churches or water to beggars to raise it) to stay in the center of the karma gauge.

You’ll need to be careful with how you balance your good and bad deeds as to stay in the middle, basically.

Maintain your status by alternating between stealing or hacking (to lose karma) and donating Caps to churches or giving water to beggars (to gain karma).

Avoid quests that dish out loads of Good Karma points and Bad Karma points as this might impact your ability to unlock the trophies successfully.

Good luck! ;)

21 September 2016

GOAT General Occupational Aptitude Test - Fallout 3 Guide

Guide by Warren Woodhouse


Answers that are marked as “(leading answer)” will provide the most points for that given trait in the game.


Question 1

  1. Science (leading answer)
  2. Speech
  3. Melee
  4. Sneak



Question 2

  1. Melee
  2. Speech
  3. Medicine (leading answer)
  4. Science



Question 3

  1. Speech (leading answer)
  2. Unarmed
  3. Sneak
  4. Nothing



Question 4

  1. Explosives (leading answer)
  2. Big Guns
  3. Melee
  4. Unarmed



Question 5

  1. Small Guns
  2. Barter
  3. Big Guns (leading answer)
  4. Explosives 



Question 6

  1. Lockpick (leading answer)
  2. Explosives & Barter
  3. Energy Weapons
  4. Repair



Question 7

  1. Small Guns
  2. Medicine
  3. Barter
  4. Energy Weapons (leading answer)



Question 8

  1. Barter (leading answer)
  2. Small Guns
  3. Sneak
  4. Medicine



Question 9

  1. Repair (leading answer)
  2. Explosives
  3. Medicine
  4. Lockpick



Question 10

  1. Nothing (leading answer)
  2. Nothing (leading answer)
  3. Nothing (leading answer)
  4. Nothing (leading answer)



Results

The results depend on which answers you picked for the above questions. The more of each same answer you pick will determine your Vault assignment and trait upgrade for your character.


  • Vault Chaplain: Barter
  • Laundry Cannon Operator: Big Guns
  • Pedicurist: Energy Weapons
  • Waste Management Specialist: Explosives
  • Vault Loyalty Inspector: Lockpick
  • Clinical Test Subject: Medicine
  • Fry Cook: Melee Weapons
  • Jukebox Technician: Repair
  • Pip-Boy Programmer: Science
  • Tattoo Artist: Small Guns
  • Shift Supervisor: Sneak
  • Marriage Counselor: Speech
  • Little League Coach: Unarmed

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