Guide by Warren Woodhouse
Answers that are marked as “(leading answer)” will provide the most points for that given trait in the game.
Question 1
- Science (leading answer)
- Speech
- Melee
- Sneak
Question 2
- Melee
- Speech
- Medicine (leading answer)
- Science
Question 3
- Speech (leading answer)
- Unarmed
- Sneak
- Nothing
Question 4
- Explosives (leading answer)
- Big Guns
- Melee
- Unarmed
Question 5
- Small Guns
- Barter
- Big Guns (leading answer)
- Explosives
Question 6
- Lockpick (leading answer)
- Explosives & Barter
- Energy Weapons
- Repair
Question 7
- Small Guns
- Medicine
- Barter
- Energy Weapons (leading answer)
Question 8
- Barter (leading answer)
- Small Guns
- Sneak
- Medicine
Question 9
- Repair (leading answer)
- Explosives
- Medicine
- Lockpick
Question 10
- Nothing (leading answer)
- Nothing (leading answer)
- Nothing (leading answer)
- Nothing (leading answer)
Results
The results depend on which answers you picked for the above questions. The more of each same answer you pick will determine your Vault assignment and trait upgrade for your character.
- Vault Chaplain: Barter
- Laundry Cannon Operator: Big Guns
- Pedicurist: Energy Weapons
- Waste Management Specialist: Explosives
- Vault Loyalty Inspector: Lockpick
- Clinical Test Subject: Medicine
- Fry Cook: Melee Weapons
- Jukebox Technician: Repair
- Pip-Boy Programmer: Science
- Tattoo Artist: Small Guns
- Shift Supervisor: Sneak
- Marriage Counselor: Speech
- Little League Coach: Unarmed