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Showing posts with label stray collectibles. Show all posts
Showing posts with label stray collectibles. Show all posts

26 September 2026

The Slums: Part 1 & Part 2 - Stray Guide

Guide by Warren Woodhouse


Walkthrough

The videos below cover the chapter along with the activities, badges, collectibles, trophies/achievements and more.

Guide 1

Guide 2

Guide 3

Activities

  1. Watch all of the TV channels using the remote (trophy: Télé à chat)
  2. Scratch all Scratchable Items (stackable with the following trophy: Territory)
  3. Nuzzle up against 5 robots (stackable with the following trophy: Cat’s best friend)
  4. Wear a Paper Bag (trophy: Curiosity Killed the Cat)
  5. Have B-12 translate a robot (trophy: Cat Got Your Tongue?)
  6. Dunk the basketball into the bucket (trophy: Boom Chat Kalaka)
  7. Sleep as the Cat for one real world hour (trophy: Productive Day)
  8. Jump on 500 different items in any chapter (stackable with the following trophy: Cat-a-Pult)
  9. Meow 100 times in any chapter (stackable with the following trophy: A Little Chatty)
  10. Collect all of the Music Sheets for Morusque (trophy: Meowlody)
  11. Talk to all the robots

Memories

  1. Memory 2 (Soup): Upstairs in the Dufer Bar, inside a bowl of broth on a small table near the stairs.
  2. Memory 3 (RIP Humans): Upstairs in Elliot Programming, found in a corner with some plants. After meeting Guardian, retrace your steps back where you came from at the start of the chapter. Start walking back towards Guardian and you'll spot some steps on the left. Head up there and then scan the graffiti on the left-hand wall for this Memory.
  3. Memory 4 (Plant on the Chair): From Guardian, turn back and go past the bar on the left. Follow the alley until you come to a door that reads "Elliot Programming". Scratch at it and a robot will open the door. Head up the stairs, then this Memory can be found on the left.
  4. Memory 5 (Dead Robot on the Rooftop): On a rooftop near a neon sign, accessible by climbing up pipes near Clementine's direction.
  5. Memory 6 (Back Home Poster): On a rooftop ledge in an alleyway, reached by jumping from a dumpster to an awning and across air conditioners. From Guardian, turn around and go down the steps. To the right is a Super Spirit sign, with a dumpster to its left. Use this to jump up to the roof. You'll find two robots throwing paint cans to each other. Get across to the higher robot and climb up to a balcony where you can jump through a small window. This is Momo's place. Just behind Momo is a small back room with this Memory inside.
  6. Memory 7 (Robot Mural): From Guardian, head down to the left where Morusque is. To the left of Morusque is a small area with a couple of dumpsters, lit in red. Jump to a dumpster, then up the units, onto the awning and up to a ledge. Scan the artwork for this Memory.
  7. Memory 8 (Ancient Artifact) (Requires 3 Energy Drinks): Bought from the Barterman (Azooz) by trading energy drinks. The drinks are found in the vending machines at: 1 - Opposite Morusque the musician down the stairs from the Guardian; 2 - In the alleyway near where you entered the area, next to the RIP Humans graffiti; 3 - On the balcony above Rozey, the robot sat watching TV in an alleyway; 4 - Directly below the rooftop with the sofa and TV you can change channels on near the library.

Notebooks

Collected from Momo, Clementine, Zbaltazar and Doc's apartments to advance the main story.


  1. Momo
  2. Clementine
  3. Zbaltazar
  4. Doc


Badges

  • Part 1: Collect all music sheets for the musician
  • Part 2: given as part of the story

Energy Drinks

  1. Machine 1 (Morusque’s Alley): Face the Guardian at the center plaza, go left down the stairs and look across from Morusque, the robotic guitar player, to spot the lit-up blue vending machine.
  2. Machine 2 (Near "RIP Humans" Graffiti): Take the first left from the entrance of The Slums, go past the gardener and look near the “RIP Humans” graffiti for a vending machine on a lower landing.
  3. Machine 3 (Rooftop TV Lounge): Climb up the bins and AC units near the Super Spirit Laundry (you can see some robots chucking paint cans above the shop) to reach the rooftops, then head past the sofa and the TV area to find a red vending machine on a lower roof ledge.
  4. Machine 4 (Balcony Alleyway): Jump across the rooftops or navigate past Seamus’ house with the bright yellow lights to find the final lit vending machine wedged into a lower balcony. Near the red vending machine, you’ll see a set of silver metallic barrels near a robot who is sat near a sofa. It’s on a lower balcony there, very hard to miss.

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